A horror game set in a snowed-in theme park.
A single-player, first-person game with no combat: a friendly mountain park whose staff never leave, and slowly aren't who they seem. I'm building it in Unreal Engine 5 with AI agents doing the engine work, and the builds are checked by machines: a bot plays the story, tests check the rules, and every scene's frame rate is measured.
- Role
- Design and direction
- Status
- In development. Early Mac builds shared with friends
- When
- Since September 29, 2026
- Built with
- Unreal Engine 5, C++, MetaHuman




How it's built
A game is a huge acceptance test.
I set the direction and make the calls: the world, the scares, what each place should feel like. Agents build it in Unreal. Nothing counts as done because an agent says so: a bot plays the story start to finish on the packaged build, automated tests check the rules of each area, and every scene is measured for frame rate.
On October 1, the packaged Mac build played itself through all 556 steps of the first story, the suite passed 37 of 37, and every scene held at least 60 frames a second at 1440p.
By the numbers
From the project's git history and its October 1, 2026 test, playthrough and performance reports.
Stack and role
Agents wrote the C++ and built the levels from my design documents. Character voices and music were made with ElevenLabs.
Want to build something together?
I'm looking for a team to build with full time. Email is the fastest way to reach me.